A Fisherman’s Tale is a story-driven puzzle game for VR, inspired by nautical legends and lore, escape rooms, and mind-bending games.
Playing as Bob, a tiny fisherman puppet, you live alone in your tiny cabin, oblivious to the world outside. When your radio broadcasts a storm alert, you have to get to the top of the lighthouse and turn on the light! But as you try to leave your cabin you realize what’s waiting outside is not at all what you expected…
Innerspace VR joins forces with ARTE to stage this bitter-sweet tale with stunning art
direction, a two-way story supported by the irony of its authors.
|English, French, German|
Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
|France, UK, Germany|
Presented with the support of
Artistic Director – Balthazar Auxietre ■ Game Director – Alexis Moroz ■ Lead Developer – Julien LeCorre ■ Level Designer – Fabrice Gaston ■ Lead Artist – Guillaume Bertinet ■ Music & Sound Design – Norman Bambi ■ Scenario – Balthazar Auxietre, Robert Morgan and Alexis Moroz ■ Actors : The Fisherman : Augustin Jacob (EN & FR), Werner Kolk (DE) / The Radio : Robert Morgan (EN), Michel Dupuis (FR), Werner Kolk (DE) ■ Producer – Hadrien Lanvin ■ Produced by Innerspace VR, in co-production with ARTE France, with CNC support, distributed by Vertigo Games.