S.E.N.S.VR is the first virtual reality video game adapted from a graphic novel.
You are a man who got lost in a maze with strange laws. What is he looking for? Where are you going? Buried into a graphic maze, you can
only count on the arrows that will cross your path under a variety of shapes. Where are they leading to? Well beyond the limits, starting
with your limits... A VR adventure made of three 10-minute episodes.
|French, English, Italian, German, Spanish|
Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
|VR 6DOF | Oculus Quest|
He lives in Angers, France. He explores forms, whether narrative or plastic. At the Beaux-Arts d'Angers first, where he practices sculpture, super 8 and perspective. At the Lucie Lom workshop then, where he experiments and invents with his colleagues of the graphic and scenographic staging. Parallel to his research as a visual artist, Marc-Antoine Mathieu has been digging for the past twenty years a particular groove in the comic strip. His black and white universe draws its poetry from Kafka and Borges.
Mathew Borrett creates rich environments using digital and traditional media. His work can be seen on film and TV, and recently in virtual reality experiences as well. Mathew’s home city of Toronto often serves as the inspiration for his work.
Scénario - Charles Ayats, Armand Lemarchand, Marc-Antoine Mathieu ■ Production - Marie Blondiaux ■ Musique et Sound Design - Frank Weber (BROOHAHA) ■ Animation - François Klimczak et Thomas Ognibene ■ Modélisation - Antoine Monange ■ Creative Codeur - UBMTH ■ Directeur Technique - Armand Lemarchand ■ Développement - Simon Albou, Lorris Giovagnoli, Thomas Bessiron ■ Coproduction - ARTE France, Red Corner ■ En partenariat avec les Editions Delcourt et l'Institut Français ■ Avec la participation du CNC